![]() ![]() ![]() "However, we understand that making an arguably insanely pretty space game that borrows from various iconic space shooters as well as some of the most popular open-world ARPGs and looter-shooters might create expectations way beyond what's within our budget and our capabilities as an indie studio of 20ish developers plus a handful of highly-talented external contractors. As said many times before, we have a super strong vision about the game our team is passionate about making, and we're fully committed to the promises we made in our Kickstarter campaign," said Michael Schade, CEO and co-founder of Rockfish Games. "As a 100% self-funded veteran indie dev, maximum transparency with our fans has always been at the very center of our communication.
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